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inevitableentresol: Apollo Justice, games character, touching his forehead in a puzzled manner (Apollo finger forehead)
I just read an interesting article about why digital copies of video games are often more expensive than physical copies, when by all logic they should be cheaper.


The article concludes with: "At some point, physical media will disappear, but gaming will probably be one of the very last holdouts at this pace."

It's odd to think of a future in which music, movies and books are mostly digital, but one in which video games of all things still have to be bought in a plastic box from a store, just to prop up retail pricing structures - even if all that's inside that physical box is a download code, which is something that already happens.

I finished a few games recently (Broken Sword and Children of Mana) and in a rare spirit of completionism went back to Bravely Default.

I loved this game so much at the start. How can such a fun game go so wrong? I've made it to chapter six now, after increasing disenchantment, and at last I have the final job asterisk. Woohoo! Kind of fun again! I can now be a conjuror! All jobs got!

Only now I find out that all the spells that the conjuror uses can only be found in chapter five, and I'm in chapter six now. So the conjuror is essentially useless to me unless I want to start a new playthrough after over 100 hours of this one.

It's little things like that which make the second half of this game such a frustration. I honestly had more fun in the demo. I played that through twice.

It's such a pity. The art is so entrancing in this game, the gameplay so well done and enjoyable, but the plot is such a thing of frustration. I have very little interest in the next game any more, and I couldn't have imagined feeling that way during the first 50 hours of gameplay.


inevitableentresol: a Victorian gentleman with the body of a carrot (Default)

August 2016

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