The main thing that turned me off AAI2 so far was that there were no characters I warmed to, apart from slightly to the journalist. I liked Ray, but then he was rapidly de-aged and had a personality change.
I found most of the new characters in the cookery segment really boring. It was nice when Larry popped up. I like him best when it's just him and Edgey. On the other hand, there were so many characters in AAI1 I loved.
I don't play AA for the mental challenge, so I don't care what the difficulty level is. Easy is the same to me as anything else. I play for the character design and humour so I find it irrelevant. I've seen lots of comments about DD being too easy, but from my standpoint AA gameplay ranges from either unthinkingly obvious to illogical-try every option type gameplay. There's nothing in between. It's not satisfying to me at all.
I find the Layton puzzles much more satisfying, especially the maths ones.
I do really like that I have to push a button in AA in order to get the next line of dialogue. I find it really relaxing. I think that setup makes for great comedy as well, because the text spools at different speeds sometimes, and you can't see the next line, so you have that timing feeling of a joke being set up and then landing. It's really well done.
no subject
Date: 2015-09-04 11:52 pm (UTC)The main thing that turned me off AAI2 so far was that there were no characters I warmed to, apart from slightly to the journalist. I liked Ray, but then he was rapidly de-aged and had a personality change.
I found most of the new characters in the cookery segment really boring. It was nice when Larry popped up. I like him best when it's just him and Edgey. On the other hand, there were so many characters in AAI1 I loved.
I don't play AA for the mental challenge, so I don't care what the difficulty level is. Easy is the same to me as anything else. I play for the character design and humour so I find it irrelevant. I've seen lots of comments about DD being too easy, but from my standpoint AA gameplay ranges from either unthinkingly obvious to illogical-try every option type gameplay. There's nothing in between. It's not satisfying to me at all.
I find the Layton puzzles much more satisfying, especially the maths ones.
I do really like that I have to push a button in AA in order to get the next line of dialogue. I find it really relaxing. I think that setup makes for great comedy as well, because the text spools at different speeds sometimes, and you can't see the next line, so you have that timing feeling of a joke being set up and then landing. It's really well done.